A downloadable tool

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Named camera instances with smooth transitions, per-camera callbacks and FOV interpolation for Godot 4.

No more manually tweening between cameras or writing the same transition boilerplate every project. Register your cameras, call go_to_camera(), done.

Included

CameraManager (Autoload)

  • Smooth transform and FOV interpolation between any registered Camera3D
  • Named camera instances - transition by name from anywhere in the project
  • Per-camera on_enter and on_exit Callable callbacks for running logic on transition
  • transition_started and transition_finished signals for global reaction
  • Configurable transition duration and default FOV via inspector
  • reset_camera() to return to the main camera at any time

Demo scene included with four cameras and keyboard navigation showing callbacks in action.

Requirements

Godot 4.2+. Enable the plugin in Project Settings > Plugins and CameraManager becomes available as a global autoload.

If you use this in your project, drop a link in the comments.


Download

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Click download now to get access to the following files:

CameraManager.zip 11 kB

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