Godot Simple Camera Manager
A downloadable tool
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Named camera instances with smooth transitions, per-camera callbacks and FOV interpolation for Godot 4.
No more manually tweening between cameras or writing the same transition boilerplate every project. Register your cameras, call go_to_camera(), done.
Included
CameraManager (Autoload)
- Smooth transform and FOV interpolation between any registered Camera3D
- Named camera instances - transition by name from anywhere in the project
- Per-camera
on_enterandon_exitCallable callbacks for running logic on transition transition_startedandtransition_finishedsignals for global reaction- Configurable transition duration and default FOV via inspector
reset_camera()to return to the main camera at any time
Demo scene included with four cameras and keyboard navigation showing callbacks in action.
Requirements
Godot 4.2+. Enable the plugin in Project Settings > Plugins and CameraManager becomes available as a global autoload.
If you use this in your project, drop a link in the comments.
Download
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Click download now to get access to the following files:
CameraManager.zip 11 kB


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